Hirana Yoshida
Behavioral Affront
49
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Posted - 2011.10.10 08:32:00 -
[1] - Quote
So you want to introduce a system where one can plant a big fat blob in a system and be guaranteed a win? - Insta-locking dictors on in gates with optimized 3-4 man crews clearing plexes just like Incursions.
So you want to introduce a system where a winning side will become increasingly richer and thus attract even more for its blobs? - Imagine if that was in place when Caldari got every last Gallente system through sheer force of numbers .. where is the fun in having only 2-3 militias?
All in all, it sounds like you want to adopt the Incursion mechanics almost in its entirety .. thanks, but no thanks. You need to spread the action out across at least 1-2 constellations to subdue the urge to blob, but spread it too thin and it will be as it is with blobs in a main pipe and Dramiel's hunting bombers everywhere else.
PS: The NPC conundrum could be solved by having them 'stand down' when an ally enters the grid. The main problem with them is for the most part the application of eWar which can be devastating so removing aggro should solve it. |
Hirana Yoshida
Behavioral Affront
50
|
Posted - 2011.10.11 10:56:00 -
[2] - Quote
ukiyo e wrote:Do I want to promote teamwork? Of course! What you call a blob, I call people working together to achieve a goal... The blob is by definition created to avoid fights or to win so decisively if a fight occurs as to make it a remote possibility in the first place. The concept has utterly ruined null-sec for just about everyone so I have no desire to make it the SOP for FW. Spread it out and the blob remains an option but loses its status as the only "competitive" option .. spread it out enough and the blob might even be downright disadvantageous.
ukiyo e wrote:If they are camping a gate, then you jump your fleet in and kill them.... How many times a day/week do you voluntarily suicide jump into a blob for you to encourage it as a tactic? Take a look at the militia operations today, most have a "best" timezone in which they rule and can dominate any system they choose. Sure if it was just the HICs on the gate then by all means jump to your hearts content, but what do you plan to do with the 3-4x your numbers (aka. the blob) that is at worst a 30s warp away? As for no shinies in the zones .. wow are you behind the times. Gatecamping Titan's, SC hotdrops, roaming T3 gangs and more faction cruisers than you can shake a stick at .. the only non-shiny are probably tier2 BCs which are omni-present just as they are everywhere else.
ukiyo e wrote:There is a rate of diminishing returns... Might have been true two years ago, but market prices for all FW store items bottomed out a long time ago. The influx of LP from the mission whores crashed all markets within a month of agent changes, the only way to change that is to make mission unavailable to non-combatants .. not by adding even more LP to the pot.
ukiyo e wrote:Check your history... Actually it was done by gaming the system to its fullest. All exploitable (but not deemed exploits) facets were abused. What I am referring to in my reference to numbers is the fact that after the first few constellations fell the rabble flocked to the cause and added even more ships until the Gallente could not resist it even if they wanted to .. you say they didn't want to deal with it but that was the hindsight explanation, fact is they has no hope in hell due to numbers and NPC/plex imbalances.
ukiyo e wrote:...This didn't pan out because it happened too quickly. Usually by the time a defense fleet was formed the bunker was already captured... And bunkers have had their EHP increased twice already as a result which has led to a further escalation and the use of Scarriers, because lets face it grinding static EHP is boring as hell. I am all for a replacement to that most atrocious of mechanics, but what is suggested benefits numbers even more than the grind does and in a single system which makes it even more pronounced.
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